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First version of the home-castle for the blue player. Looks good, but the flagpole was a bit thin and could be bent too easily, so in the final version I made it thicker. |
The final results from the 3D-printers: the purple home-castle and functional army-pieces with stickers showing army-type. |
Adjustments on the rules that was done in September and October:
Supply cubes cost 1 move to lay down
Units received less XP after combat than before.
Added a new feature called Hilltribe Raiders, in game-technical terms a sort of medieval artillery-strike that you could call in before an attack to soften up a target. I have discarded this since.
Increased movement if units move along supply lines.
Added the possibility to use supplies to give units more moves.
Decreased the number of XP needed to level up units.
Adjusted the combat-dice slightly.
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Also made some new tokens for the various armies to track their experience and levels on the tracksheets, using the new army-symbols I made a few months earlier. |