torsdag 12. desember 2013

June 2013

In the beginning of June big changes had been done to the game. Gone were the Sappers, the Priest, the goldmines, and the cities that you should control to get victory points. Now the object of the game was to rescue a noble person in a castle that was situated on the opposite side of the board from your home-castle. To rescue such a person you had to build a continuous supplyline from your home-castle to the other castle. And the layout of the map was from now on made so that you had to ruin at least two other player's supplylines to achieve this.

Also, luck was introduced. Now you compared the Combat Strength of the units involved in battle, and checked a table to see which dice you should roll. And I bought even more wooden cubes from Spielematerial to use as supply line-markers on the board.

In the pictures below Tale is enjoying a two player session, with the new rules. The old tracksheets were still in use here, but we didn't bother with tracking the experience points of the units, we just used them for keeping track of how many soldiers there was in each army. A big thank you to Tale for helping me trying out the new rules.



Ingen kommentarer:

Legg inn en kommentar