torsdag 19. desember 2013

September and October 2013

Spent most of September (and part of October) adjusting the models for 3D-printing. This was done by adjusting, or remodelling the model in Blender, uploading it to Shapeways, wait for 10 days or so until I got the printed object in the mail, evaluate it, adjust again, upload, wait, get printed object in mail and so on.  It wasn't until the beginning of October that I got a result I was happy with and could start printing the army-pieces and castles in greater quantity.

First version of the home-castle for the blue player. Looks good, but the flagpole was a bit thin and could be bent too easily, so in the final version I made it thicker.
The final results from the 3D-printers: the purple home-castle and functional army-pieces with stickers showing army-type.
Another shot of the new 3D-printed pieces. At this point I had only printed pieces for 4 players, but I will print pieces for the 5th and 6th player early next year. Also in this photo, at the far end of the board, you can see the new combat-dice with the correct symbols instead of dots.

Adjustments on the rules that was done in September and October:

Supply cubes cost 1 move to lay down
Units received less XP after combat than before.
Added a new feature called Hilltribe Raiders, in game-technical terms a sort of medieval artillery-strike that you could call in before an attack to soften up a target. I have discarded this since.
Increased movement if units move along supply lines.
Added the possibility to use supplies to give units more moves.
Decreased the number of XP needed to level up units.
Adjusted the combat-dice slightly.

Also made some new tokens for the various armies to track their experience and levels on the tracksheets, using the new army-symbols I made a few months earlier.


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